Z Corporation Z 406 Owner's Manual Page 11

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Z Corp. System Software
When importing WRL (VRML) files you will be
asked to input mesh resolution and texture
threshold settings.
Mesh resolution is the number of facets in a
graphic primitive. A graphic primitive is
composed of elements that are made up of
cones, cylinders, and spheres as opposed to
triangles. The default is set at ‘40’. Setting the
number higher will increase the number of
facets making your file larger; lowering this
number will reduce the number of facets.
Texture threshold pertains to scan data, FEA
files and other files that contain texture maps. A
value of ‘0’ will render every color. Thus,
producing a large file. Increasing the number will
produce coarser rendering.
After the software has read the file, it will ask
you to choose units. A dialog box will prompt
you to choose units (inches, millimeters,
centimeters, or meters.) The System Software
will select as a default the largest unit that will fit
the part into the print area. VRML files will
always import in meters. You may also select
the powder type.
After you select the units, the System Software
will place the object into the build area in the
way that will minimize print time if you have
chosen this option under the ‘Preferences’
menu.
You may import multiple files into a single
build—each subsequent file will be placed within
the build area such that the objects will not
overlap. To insert additional files, choose
‘Import’ under the File menu. You may import
stl, ply, zcp, sfx, or wrl files.
If the model has many facets, the fast rendering
option will be offered if you have selected this
option under the ‘Preferences’ menu. This may
also be selected later under the ‘View’ menu.
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